package jp.ac.waseda.cs.washi.game.entity;

public class GameTime {
	private int _currentTime;

	public GameTime() {
	}

	public void tick() {
		_currentTime++;
	}

	public void tick(int time) {
		_currentTime += time;
	}

	public int getCurrentTime() {
		return _currentTime;
	}
}
